Maps
Kadath
A tribute to Quake. Using only textures that have been shipped with the original Quake, Kadath is a successful attempt in recreating the original Quake feeling, spiced up with some interesting architectural features. The fairly horizontal layout adds to this, without reducing the fun of playing.
- Game: Quake Deathmatch
- Released: 2003-10-03
- Mapsize: 2-4 players
- Download: gomdm6.zip
- Textfile: gomdm6.txt
Pointless Violence
The idea behind Pointless Violence is simple: A new version of Hammer Down utilizing the computing power of modern PCs and with slight changes to the layout. On these conditions I was able to create a visually original level design that manages to reach the limits of the Quake technology and combine it with the well proven playability of Hammer Down.
- Game: Quake Deathmatch
- Released: 2003-05-22
- Mapsize: 1 on 1
- Download: gomdm2v2.zip
- Textfile: gomdm2v2.txt
Herzblut
Originally an experimental map to test shadow effects, Herzblut eventually developed into a map for up to eight players. Although I have to admit that the playability isn’t as good as with my other maps, the experimental origin makes up for some interesting visual experience.
- Game: Quake Deathmatch
- Released: 2001-01-21
- Mapsize: 2-8 players
- Download: gomdm5.zip
- Textfile: gomdm5.txt
Pretty Hate Machine
With Pretty Hate Machine I tried myself on a map with a larger scale than my previous maps and at the same time enhance my level design from a visual point of view. As there weren’t any Quake modifications offering colored lighting (those were the days…) I tried to recreate a similar feeling with my choice of textures. All in all I think that I succeeded in creating a map with a cool, threatening atmosphere and some nice gameplay.
- Game: Quake Deathmatch
- Released: 2000-02-11
- Mapsize: 4-6 players
- Download: gomdm4.zip
- Textfile: gomdm4.txt
Imaginations from the other side
Building on the experience I earned with Hammer Down I created my second Quake deathmatch map: Imaginations from the other side. The emphasis was placed on gameplay again although I took more care of the visual appearance of the map this time. By using three dimensionality to some extend and having a more winding layout Imaginations from the other side is aimed at two to four player matches, although the map is not bigger than Hammer Down.
- Game: Quake Deathmatch
- Released: 1999-02-18
- Mapsize: 2-4 players
- Download: gomdm3.zip
- Textfile: gomdm3.txt
Hammer Down
Hammer Down was realeased shortly after my Quake 2 map Infernal Base and is a classic for 1 on 1 matches. The main focus for this level has been gameplay, thus I created a simple layout with great connectivity. The layout, paired with extensive playtesting, eventually became one of the fastest and most intense Quake 1 deathmatch maps.
- Game: Quake Deathmatch
- Released: 1998-10-05
- Mapsize: 1 on 1
- Download: gomdm2.zip
- Textfile: gomdm2.txt
Kartoffelernte
My first and up to now only released level for Cube, an unconventional first person shooter engine by Wouter van Oortmerssen which is available as open source. The basic building element of the engine is the cube - hence the name - which makes creating interesting levels a challenge but a nice experience none the less.
- Game: Cube Singleplayer
- Released: 2003-10-24
- Mapsize: Single Player
- Download: kartoffel.zip
- Textfile: kartoffel.txt
Infernal Base
Not the greatest map but definitely one I am proud of because it was the first one I ever released, actually the first one I ever finished.
- Game: Quake II Deathmatch
- Released: 1998-09-02
- Mapsize: 2-4 players
- Download: gomdm1.zip
- Textfile: gomdm1.txt







